![]() ![]() ![]() We will start off by looking at the tools available for modelling. If you are not sure where to start and are in fact daunted by the interface, then we will break everything down for you into easily manageable chunks. This is going to be very basic and will take you through 3ds Max right from the very start. We are assuming that you've managed to open 3ds Max and have your glasses on if you need them to see. We are going right back to the very basics of 3ds Max. Maybe it's down to their beautiful simplicity and potential for complexity Paul Hatton teaches the must-know basics for any beginner starting in 3ds Max. There's something strangely mysterious about primitives.
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